By David M. Ewalt
<B >HERE, THERE BE DRAGONS.</B>
Ancient pink dragons with 527 hit issues, +44 to assault, and a 20d10 breath weapon, to be particular. on the planet of myth role-playing, these numbers describe a winged serpent with huge energy and the facility to spit hearth. There are few beasts extra powerful—just like there are few video games extra very important than Dungeons & Dragons.
Even if you’ve by no means performed Dungeons & Dragons, you most likely recognize anyone who has: the sport has had a profound effect on our tradition. published in 1974—decades sooner than the net and social media—Dungeons & Dragons encouraged one of many unique nerd subcultures, and continues to be respected by means of hundreds of thousands of enthusiasts worldwide. Now the authoritative heritage and magic of the sport are published by way of an award-winning journalist and lifetime D&D player.
In <I >Of cube and Men</I>, David Ewalt recounts the improvement of Dungeons & Dragons from the game’s roots at the battlefields of old Europe, in the course of the hysteria that associated it to satanic rituals and teenage suicides, to its apotheosis as father of the fashionable video-game undefined. As he chronicles the mind-blowing heritage of the game’s origins (a historical past mostly unknown even to hardcore gamers) and examines D&D’s profound effect, Ewalt weaves laser-sharp way of life research together with his personal present-day gaming stories. an attractive mixture of historical past, journalism, narrative, and memoir, <I >Of cube and Men</I> sheds mild on America’s hottest (and extensively misunderstood) type of collaborative leisure.