By Guan-Ming Su
Provides assurance of the key theories and applied sciences interested by the lifecycle of 3D video content material delivery
Presenting the applied sciences utilized in end-to-end 3D video verbal exchange structures, this reference covers 3D snap shots and video coding, content material production and demonstrate, and communications and networking. It covers the whole variety of key parts from the basics of 3D visible illustration to the newest 3D video coding innovations, correct verbal exchange infrastructure and networks to the 3D caliber of experience.
The booklet is based to logically lead readers in the course of the subject, beginning with commonly used and primary details, carrying on with with a close portion of varied visualisation innovations sooner than concluding with an in depth view of 3D cellular conversation platforms and traits. The authors supply so much concentration to 4 vital components: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D atmosphere (including 3D exhibit, 3D participant, networking facility and 3D caliber issues), and destiny communications and networks advances for rising 3D experience.
- Presents the idea and key suggestions at the back of the most recent 3D visible coding framework, criteria, and corresponding caliber assessment
- Provides primary fabric which kinds the root for destiny study on bettering the functionality of 3D visible communications over present and destiny instant networks
- Covers vital subject matters together with: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D atmosphere; and destiny communications and networks advances for rising 3D experience
Essential studying for engineers thinking about the study, layout and improvement of 3D visible coding and 3D visible transmission platforms and applied sciences, in addition to educational and commercial researchers.
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Additional resources for 3D Visual Communications
As wrapping a sheet of 2D detail paper onto different parts of the mesh and generally require some form of texture coordinates to generate proper wrapping. How to apply the texture techniques is also an important consideration when choosing a representation for an application. As a result, there are more variants existing for different applications and still no dominant representation exists. It is still an active research field. 2 Polygonal Construction One category of construction methods for surface-based representations are those generated manually by users.
Therefore, manual construction by a user is the main source of subdivision surfaces. The construction starts from creation of the base mesh using animation or modeling software and then a set of user interfaces is also provided to the users to set up constraints and select subdivision schemes and parameters to create the desired surface. 11 Subdivision Compression and Encoding for Transmission The subdivision is constructed from a base mesh using a refinement scheme iteratively to subdivide the base mesh to the desired resolution, and thus the transmission of the subdivision can be done by sending the base mesh and the choice of refinement scheme and its associated parameters.
24 3D Visual Communications NURBS stands for nonuniform rational B-spline surfaces and is another popular form. The representation uses a set of control points and a two-parameter basis function to represent any point on the surface. The stored data, consisting of their coefficients, is compact, and the resolution can be infinite and adjustable according to the need in precision and the affordable computation speed. The main limitations are the requirement of extra computational process to approximate the surface on the receiver side and its requirement of complexity to represent fine surface detail.