Download Anauroch: The Empire of Shade (Dungeons & Dragons d20 3.5 by Greg A. Vaughan PDF

By Greg A. Vaughan

Anauroch: The Empire of color is the ultimate a part of a three-part sequence of 160-page hardcover super-adventures set within the Forgotten nation-states crusade surroundings. it will possibly even be simply performed as a stand-alone high-level event. as well as encounters, this booklet includes unique resource fabric at the land of Anauroch, domestic of old Netherese ruins and the Empire of coloration.

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Additional resources for Anauroch: The Empire of Shade (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Setting)

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After they gained access to the solarium, Darcassan cast seal portal on it. This extradimensional chamber serves as a workshop for cutting gems. Darcassan has moved most of the tools to area 21 so that he can work on rebuilding the stone golems. The items on the table are what Darcassan left behind when collecting tools for his golem-repair project. Tactical Encounter: M8: Battle in the Aerie, page 44. This area and areas 34–41 form a single tactical encounter. 41. UPPER STAIRWELL The central feature of this circular chamber is a staircase leading downward.

After they gained access to the solarium, Darcassan cast seal portal on it. This extradimensional chamber serves as a workshop for cutting gems. Darcassan has moved most of the tools to area 21 so that he can work on rebuilding the stone golems. The items on the table are what Darcassan left behind when collecting tools for his golem-repair project. Tactical Encounter: M8: Battle in the Aerie, page 44. This area and areas 34–41 form a single tactical encounter. 41. UPPER STAIRWELL The central feature of this circular chamber is a staircase leading downward.

They will not willingly approach nearer than that, and they panic if forced to do so; they remain panicked as long as they are within that range. ; Listen +25, Spot +25 Aura unnatural 30 ft. Languages Common, Infernal AC 25, touch 25, flat-footed 17; Dodge, Mobility Immune undead immunities; can be harmed only by other incorporeal creatures, magic weapons, spells, spell-like abilities, or supernatural abilities Resist 50% chance to ignore any damage from a corporeal source (except force effects and attacks made with ghost touch weapons) Fort +5, Ref +13, Will +14 Weakness cannot be raised, daylight powerlessness, destroyed at 0 or fewer hp Speed fly 60 ft.

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